Decision-Log.md
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| Date | Area | Decision | Status | Affected pages |
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| --- | --- | --- | --- | --- |
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+| 2026-07-26 | Season architecture | Evaluate 26 alphabet-season themes against visual variety and production yield; develop Alphabet Adventures, Animal, Tasty, Music, and Bible as the proposed first five | Candidate | [Seasons](/Seasons) |
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| 2026-07-26 | Media finishing | Finalize all selected episode media in Palmier for now; keep SmartGallery as the review and DAM layer | Approved interim | [Visual Pipeline](/Visual-Pipeline), [Asset Review](/Asset-Review), [Workflow Registry](/Workflow-Registry) |
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| 2026-07-26 | Initial production pipeline | Generate one approved Anima first frame per storyboard shot, animate it with local Wan 2.2 14B image-to-video, and generate music plus narration with Suno | Approved | [Visual Pipeline](/Visual-Pipeline), [Music and Voices](/Music-and-Voices), [Workflow Registry](/Workflow-Registry) |
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| 2026-07-26 | Production bible | Repurpose the deprecated FaithOriginals.Media build wiki as The Lantern Club Production Bible | Approved | [Home](/) |
Little-Lanterns.md
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**Letter + season lens + guest + problem + discovery + song + shine**
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The alphabet creates familiarity. A new season lens creates novelty without
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-discarding the characters, musical language, or production system.
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+discarding the characters, musical language, or production system. Every season
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+must pass the [season viability rule](/Seasons): 26 distinct guests or anchors,
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+environments, props, actions, and emotional situations without visual repetition.
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## What the show is not
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Seasons.md
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# Seasons
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-The alphabet is the stable production spine. Each 26-episode season applies a new
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-lens so the audience gets repetition with discovery.
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-
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-| Season | Working lens | Example territory |
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-| --- | --- | --- |
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-| 01 | Alphabet Adventures | A-to-Z introduction to the world |
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-| 02 | Animal Friends | Creatures, habitats, care |
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-| 03 | Amazing Places | Landscapes, communities, travel |
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-| 04 | Feelings and Friendship | Emotional vocabulary and repair |
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-| 05 | Makers and Helpers | Tools, crafts, community roles |
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-| 06 | Nature’s Wonders | Weather, plants, seasons |
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-| 07 | Music and Movement | Rhythm, dance, sound |
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-| 08 | Food and Celebration | Ingredients, sharing, traditions |
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-| 09 | Brave Little Ideas | Curiosity, invention, problem solving |
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-| 10 | Light Around the World | Belonging, generosity, shared wonder |
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-
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-Season titles and lenses remain **Candidate** until individually locked.
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+**Status:** Candidate season architecture
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+**Season length:** 26 episodes, one per letter
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+
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+The alphabet is the stable production spine. Each season applies a distinct
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+theme so the audience gets repetition with discovery.
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+
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+## Season viability rule
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+
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+A strong season must produce **26 clear objects, environments, actions, and
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+guest characters without becoming visually repetitive**.
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+
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+Before a season is locked, its A–Z board must demonstrate:
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+
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+* A recognizable guest or visual anchor for every letter
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+* Meaningfully different silhouettes and color palettes
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+* A useful prop, environment, and physical action for every episode
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+* Enough emotional variety to avoid twenty-six vocabulary demonstrations
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+* Feasible Anima first frames and clear Wan motion opportunities
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+* Musical and narration variety suitable for Suno
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+
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+## Candidate season library
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+
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+| # | Season | Visual and story territory |
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+| ---: | --- | --- |
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+| 01 | **Alphabet Adventures** | Everyday objects, animals, places, and problems in Lantern Meadow |
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+| 02 | **The Animal Alphabet** | One memorable animal and habitat per letter |
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+| 03 | **The Tasty Alphabet** | Fruits, vegetables, meals, baking, gardens, and markets |
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+| 04 | **The Music Alphabet** | Instruments, sounds, rhythms, dances, and musical styles |
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+| 05 | **The Artful Alphabet** | Colors, shapes, painting, crafts, sculpture, and imagination |
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+| 06 | **The Feelings Alphabet** | Brave, calm, excited, lonely, proud, worried, and other emotional stories |
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+| 07 | **The Nature Alphabet** | Clouds, flowers, insects, rivers, trees, weather, and seasons |
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+| 08 | **The Ocean Alphabet** | Sea animals, boats, beaches, reefs, shells, and underwater discoveries |
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+| 09 | **The Dinosaur Alphabet** | Dinosaurs, fossils, prehistoric plants, footprints, and excavation |
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+| 10 | **The Space Alphabet** | Astronauts, planets, rockets, stars, moons, and alien-world environments |
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+| 11 | **The Vehicle Alphabet** | Airplanes, bicycles, construction vehicles, trains, wagons, and boats |
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+| 12 | **The Busy Town Alphabet** | Jobs, tools, shops, community helpers, and everyday work |
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+| 13 | **The Around-the-World Alphabet** | Places, landmarks, foods, instruments, clothing, and traditions |
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+| 14 | **The Storybook Alphabet** | Castles, dragons, giants, mermaids, pirates, and fairy-tale objects |
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+| 15 | **The Bible Alphabet** | People, places, objects, virtues, and events from Scripture |
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+| 16 | **God’s Wonderful World** | Creation, animals, plants, sky, water, people, and stewardship |
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+| 17 | **The Christmas Alphabet** | Angels, bells, candles, gifts, journeys, stars, and the Nativity |
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+| 18 | **The Easter Alphabet** | Biblical events, symbols of new life, springtime, hope, and celebration |
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+| 19 | **The Bedtime Alphabet** | Moonlight, dreams, pajamas, bedtime routines, gentle animals, and lullabies |
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+| 20 | **The Silly Alphabet** | Absurd combinations, visual jokes, strange guests, and playful nonsense |
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+| 21 | **The Monster Alphabet** | Friendly monsters with bold colors, shapes, personalities, and harmless problems |
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+| 22 | **The Superhero Alphabet** | Child-safe powers based on kindness, courage, creativity, and cooperation |
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+| 23 | **The Magical Alphabet** | Spells, enchanted objects, glowing forests, magical creatures, and transformations |
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+| 24 | **The Science Alphabet** | Magnets, bubbles, shadows, plants, simple machines, and visible experiments |
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+| 25 | **The Building Alphabet** | Bridges, blocks, towers, houses, roads, tools, and simple engineering |
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+| 26 | **The Sports and Movement Alphabet** | Balancing, climbing, dancing, jumping, running, swimming, and teamwork |
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+
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+The numbers above identify the candidate library; they do not all represent a
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+locked release order.
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+
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+## Proposed first five seasons
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+
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+| Launch order | Season | Strategic job |
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+| ---: | --- | --- |
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+| 1 | **Alphabet Adventures** | Introduce Lumi, Pip, Lantern Meadow, and the core episode engine |
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+| 2 | **The Animal Alphabet** | Deliver unmistakable guests, habitats, movement, and broad appeal |
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+| 3 | **The Tasty Alphabet** | Add tactile actions, markets, gardens, kitchens, and strong color |
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+| 4 | **The Music Alphabet** | Make sound, rhythm, movement, and the Suno pipeline central |
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+| 5 | **The Bible Alphabet** | Apply the proven format to the strongest faith-specific season |
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+
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+This order moves from a broad introduction through three highly visual,
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+commercially legible themes before the first explicitly Scripture-centered
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+alphabet season.
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+
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+## Highest AI-production confidence
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+
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+These themes currently appear most visually dependable:
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+
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+**Animal · Food · Music · Dinosaur · Space · Ocean · Monster**
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+
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+Each naturally supplies a strong guest silhouette, palette, prop, location, and
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+action. That makes them good candidates for early pipeline stress tests even
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+when they are not next in the release order.
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+
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+## Season lock gate
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+
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+A season may move from **Candidate** to **Locked** only after:
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+
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+1. Its complete A–Z concept board passes the viability rule.
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+2. At least three representative episodes—simple, average, and difficult—have
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+ shot and motion plans.
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+3. A production test demonstrates character, location, and style continuity.
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+4. The Suno music/narration territory is distinct from prior seasons.
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+5. The owner approves its release position.