Decision-Log.md
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@@ -4,6 +4,7 @@ Use this page for decisions that change production canon. Newest entries go firs
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| Date | Area | Decision | Status | Affected pages |
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| --- | --- | --- | --- | --- |
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+| 2026-07-26 | Season 01 slate | Adopt the supplied A–Z titles and loglines as the complete candidate episode slate for Alphabet Adventures | Candidate | [Season 01 — Alphabet Adventures](/Season-01---Alphabet-Adventures) |
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| 2026-07-26 | Season architecture | Evaluate 26 alphabet-season themes against visual variety and production yield; develop Alphabet Adventures, Animal, Tasty, Music, and Bible as the proposed first five | Candidate | [Seasons](/Seasons) |
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| 2026-07-26 | Media finishing | Finalize all selected episode media in Palmier for now; keep SmartGallery as the review and DAM layer | Approved interim | [Visual Pipeline](/Visual-Pipeline), [Asset Review](/Asset-Review), [Workflow Registry](/Workflow-Registry) |
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| 2026-07-26 | Initial production pipeline | Generate one approved Anima first frame per storyboard shot, animate it with local Wan 2.2 14B image-to-video, and generate music plus narration with Suno | Approved | [Visual Pipeline](/Visual-Pipeline), [Music and Voices](/Music-and-Voices), [Workflow Registry](/Workflow-Registry) |
Season-01---Alphabet-Adventures.md
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# Season 01 — Alphabet Adventures
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-**Status:** Candidate
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-**Episode count:** 26
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-**Purpose:** Introduce Lumi, Pip, the lantern world, and the show’s musical story engine.
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-
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-## Season rule
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-
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-One featured letter per episode. The letter must become meaningful through a guest,
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-an action, and an emotional choice—not merely a list of words.
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-
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-## Episode ledger
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-
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-| Ep | Letter | Guest / anchor | Problem | Discovery | Status |
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-| ---: | :---: | --- | --- | --- | --- |
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-| 01 | A | TBD | TBD | TBD | Draft |
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-| 02 | B | TBD | TBD | TBD | Draft |
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-| 03 | C | TBD | TBD | TBD | Draft |
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-| 04 | D | TBD | TBD | TBD | Draft |
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-| 05 | E | TBD | TBD | TBD | Draft |
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-| 06 | F | TBD | TBD | TBD | Draft |
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-| 07 | G | TBD | TBD | TBD | Draft |
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-| 08 | H | TBD | TBD | TBD | Draft |
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-| 09 | I | TBD | TBD | TBD | Draft |
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-| 10 | J | TBD | TBD | TBD | Draft |
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-| 11 | K | TBD | TBD | TBD | Draft |
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-| 12 | L | TBD | TBD | TBD | Draft |
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-| 13 | M | TBD | TBD | TBD | Draft |
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-| 14 | N | TBD | TBD | TBD | Draft |
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-| 15 | O | TBD | TBD | TBD | Draft |
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-| 16 | P | TBD | TBD | TBD | Draft |
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-| 17 | Q | TBD | TBD | TBD | Draft |
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-| 18 | R | TBD | TBD | TBD | Draft |
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-| 19 | S | TBD | TBD | TBD | Draft |
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-| 20 | T | TBD | TBD | TBD | Draft |
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-| 21 | U | TBD | TBD | TBD | Draft |
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-| 22 | V | TBD | TBD | TBD | Draft |
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-| 23 | W | TBD | TBD | TBD | Draft |
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-| 24 | X | TBD | TBD | TBD | Draft |
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-| 25 | Y | TBD | TBD | TBD | Draft |
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-| 26 | Z | TBD | TBD | TBD | Draft |
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-
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-Create an episode page from the [Episode Template](/Episode-Template) once a row has a viable
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-guest/problem/discovery combination.
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+**Status:** Candidate complete episode slate
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+**Episode count:** 26
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+**Core cast:** Lumi and Pip
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+**Primary world:** Lantern Meadow
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+
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+## Season promise
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+
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+Lumi and Pip meet one memorable alphabet guest per episode and help solve a
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+small, concrete problem through observation, cooperation, patience, or playful
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+action. Every story gives Anima a clear first-frame subject, Wan a visible motion
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+opportunity, and Suno a letter-driven musical and narration hook.
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+
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+## Episode list
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+
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+### 01 · A — The Apple and the Ant
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+
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+Lumi and Pip help **Ada the Ant** move a giant apple blocking the entrance to
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+her home.
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+
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+**Primary action:** Move an oversized apple
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+**Visual anchors:** Tiny ant, giant red apple, anthill entrance
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+**Status:** Candidate
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+
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+### 02 · B — The Blue Boat
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+
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+**Bea the Beaver’s** little blue boat needs a quick repair before it can return
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+to the brook.
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+
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+**Primary action:** Repair and relaunch a blue boat
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+**Visual anchors:** Beaver, bright blue boat, flowing brook
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+**Status:** Candidate
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+
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+### 03 · C — The Curving Clover Path
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+
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+**Cora the Caterpillar** gets lost among the clover and must follow a curved
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+path home.
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+
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+**Primary action:** Follow a curved path
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+**Visual anchors:** Caterpillar, oversized clover, curving trail
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+**Status:** Candidate
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+
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+### 04 · D — Daisy’s Rolling Drum
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+
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+**Daisy the Duck’s** drum rolls down Dandelion Hill, leading everyone on a
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+musical chase.
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+
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+**Primary action:** Chase a rolling drum
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+**Visual anchors:** Duck, round drum, dandelion-covered hill
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+**Status:** Candidate
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+
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+### 05 · E — Ellie and the Echo
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+
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+**Ellie the Elephant** hears a mysterious voice inside a hollow and discovers
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+her own echo.
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+
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+**Primary action:** Call, listen, and discover an echo
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+**Visual anchors:** Elephant, resonant hollow, surprised reactions
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+**Status:** Candidate
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+
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+### 06 · F — Finn’s Flying Feather
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+
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+**Finn the Fox** follows his favorite feather as the wind carries it through a
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+field of flowers.
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+
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+**Primary action:** Follow a feather in flight
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+**Visual anchors:** Fox, floating feather, flower field
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+**Status:** Candidate
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+
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+### 07 · G — The Garden Gate
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+
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+Lumi and Pip help **Gus the Goat** gently untangle a vine wrapped around the
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+garden gate.
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+
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+**Primary action:** Untangle and guide a vine
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+**Visual anchors:** Goat, curling vine, wooden garden gate
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+**Status:** Candidate
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+
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+### 08 · H — Hugo’s Hopping Hat
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+
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+**Hugo the Hedgehog** tries to catch his hat as it repeatedly bounces away in
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+the wind.
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+
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+**Primary action:** Catch a bouncing hat
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+**Visual anchors:** Hedgehog, distinctive hat, windy meadow
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+**Status:** Candidate
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+
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+### 09 · I — Izzy and the Iris
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+
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+**Izzy the Inchworm** takes one tiny step at a time to reach the top of a tall
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+iris.
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+
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+**Primary action:** Climb one careful step at a time
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+**Visual anchors:** Tiny inchworm, towering iris, changing height
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+**Status:** Candidate
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+
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+### 10 · J — Juno’s Jingle Jar
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+
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+**Juno the Jay** follows the sound of jingling bells to find a jar hidden in the
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+grove.
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+
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+**Primary action:** Follow a sound clue
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+**Visual anchors:** Blue jay, glass jar, jingling bells, leafy grove
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+**Status:** Candidate
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+
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+### 11 · K — Kiki’s Kite
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+
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+**Kiki the Kitten** needs help freeing her bright yellow kite from a low tree
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+branch.
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+
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+**Primary action:** Free a snagged kite
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+**Visual anchors:** Kitten, yellow kite, low branch, trailing string
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+**Status:** Candidate
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+
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+### 12 · L — Lulu’s Large Leaf
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+
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+**Lulu the Ladybug** searches for a large leaf that can shelter her from the
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+rain.
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+
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+**Primary action:** Search for and shelter beneath a leaf
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+**Visual anchors:** Ladybug, oversized leaf, sparkling rain
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+**Status:** Candidate
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+
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+### 13 · M — Milo’s Moon Map
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+
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+**Milo the Mole** follows a simple map across the meadow to find a flower that
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+blooms by moonlight.
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+
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+**Primary action:** Read and follow a map
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+**Visual anchors:** Mole, picture map, moonlit meadow, night-blooming flower
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+**Status:** Candidate
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+
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+### 14 · N — Nora’s Nest
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+
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+**Nora the Nightingale** gathers scattered twigs and feathers to rebuild her
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+windblown nest.
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+
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+**Primary action:** Gather and rebuild
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+**Visual anchors:** Nightingale, scattered nesting materials, swaying tree
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+**Status:** Candidate
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+
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+### 15 · O — Olive’s Orange
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+
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+**Olive the Otter** tries to stop a runaway orange rolling around a hollow log.
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+
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+**Primary action:** Intercept a rolling orange
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+**Visual anchors:** Otter, vivid orange, hollow log
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+**Status:** Candidate
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+
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+### 16 · P — Penny’s Puddle Parade
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+
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+A large puddle blocks **Penny the Piglet’s** parade, so the friends find a new
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+route.
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+
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+**Primary action:** Reroute a parade
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+**Visual anchors:** Piglet, reflective puddle, tiny parade decorations
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+**Status:** Candidate
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+
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+### 17 · Q — Quinn’s Quiet Quilt
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+
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+**Quinn the Quail** must secure a fluttering quilt without waking a sleeping
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+baby bird.
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+
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+**Primary action:** Quietly catch and secure a quilt
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+**Visual anchors:** Quail, patterned quilt, sleeping chick, gentle wind
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+**Status:** Candidate
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+
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+### 18 · R — Rosie’s Red Ribbon
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+
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+**Rosie the Rabbit** follows a long red ribbon through the garden to locate her
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+missing basket.
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+
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+**Primary action:** Follow a ribbon trail
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+**Visual anchors:** Rabbit, long red ribbon, garden, hidden basket
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+**Status:** Candidate
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+
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+### 19 · S — Sammy’s Silver Stream
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+
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+**Sammy the Snail** slowly crosses a winding stream with help from carefully
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+placed stepping stones.
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+
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+**Primary action:** Place stones and cross carefully
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+**Visual anchors:** Snail, silver stream, stepping stones
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+**Status:** Candidate
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+
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+### 20 · T — Toby’s Tiny Train
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+
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+**Toby the Turtle** rearranges his wooden train track so the tiny train can
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+climb a hill.
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+
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+**Primary action:** Rebuild a track
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+**Visual anchors:** Turtle, wooden train, modular track, small hill
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+**Status:** Candidate
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+
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+### 21 · U — Uma’s Upside-Down Umbrella
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+
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+**Uma the Owl** waits for the wind to settle before fixing her umbrella, which
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+has turned inside out.
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+
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+**Primary action:** Wait, then repair an inverted umbrella
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+**Visual anchors:** Owl, upside-down umbrella, gusting wind
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+**Status:** Candidate
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+
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+### 22 · V — Violet’s Vine
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+
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+**Violet the Vole** guides an overgrown vine onto a wooden frame and clears the
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+garden path.
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+
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+**Primary action:** Train a vine onto a frame
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+**Visual anchors:** Vole, overgrown vine, wooden trellis, cleared path
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+**Status:** Candidate
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+
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+### 23 · W — Wally’s Windy Wagon
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+
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+Lumi and Pip help **Wally the Weasel** safely redirect a wagon rolling downhill
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+in the wind.
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+
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+**Primary action:** Redirect a moving wagon
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+**Visual anchors:** Weasel, wooden wagon, windy downhill path
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+**Status:** Candidate
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+
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+### 24 · X — The X Beside the Box
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+
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+**Max the Fox** follows a simple picture map and discovers two crossed sticks
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+beside a hidden box.
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+
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+**Primary action:** Read an X-shaped clue and find a box
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+**Visual anchors:** Fox, picture map, crossed sticks, hidden box
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+**Continuity note:** Max must be visually distinct from Finn the Fox in Episode 06.
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+**Status:** Candidate
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+
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+### 25 · Y — Yara’s Yellow Yarn
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+
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+**Yara the Yak** follows a trail of yellow yarn across the meadow and winds it
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+back into a ball.
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+
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+**Primary action:** Follow and rewind yarn
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+**Visual anchors:** Yak, bright yellow yarn trail, growing yarn ball
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+**Status:** Candidate
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+
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+### 26 · Z — Ziggy’s Zigzag Home
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+
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+**Ziggy the Zebra** follows a trail of zigzag markers and familiar objects from
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+earlier adventures to find his way home.
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+
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+**Primary action:** Follow zigzag markers and recognize season callbacks
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+**Visual anchors:** Zebra, zigzag trail, selected objects from Episodes 01–25
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+**Continuity note:** Callback objects must use their approved earlier designs.
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+**Status:** Candidate
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+
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+## Production overview
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+
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+| Episode range | Production emphasis |
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+| --- | --- |
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+| A–F | Establish the world, scale play, wind, sound, and pursuit |
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+| G–L | Gardens, navigation, climbing, listening, shelter, and prop interaction |
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+| M–R | Moonlight, rebuilding, rolling objects, routes, quiet action, and trails |
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+| S–Z | Construction, patience, controlled movement, maps, and season callbacks |
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+
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+## Recurring continuity requirements
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+
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+* Lumi and Pip remain the visual and emotional anchors even when a guest drives
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+ the episode problem.
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+* Lantern Meadow needs a location map so the brook, Dandelion Hill, gardens,
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+ grove, stream, and paths feel like parts of one world.
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+* Finn and Max are both foxes; their silhouette, palette, wardrobe or signature
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+ object, and movement language must be clearly different.
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+* Episode 26 requires an approved callback-object list before storyboarding.
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+* Guest designs should preserve the letter connection without relying on
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+ written labels in the frame.
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+
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+## Next gate
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+
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+Build an A–Z season contact board with one guest silhouette, palette, location
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+anchor, hero prop, and primary motion for each episode. Then select a simple,
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+average, and difficult episode for full Anima → Wan → Suno → Palmier pipeline
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+tests.
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+
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+Create individual episode pages from the [Episode Template](/Episode-Template)
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+as each story enters development.