aebc571d7e8f3b72755f913228177cdc264e3e04
Decision-Log.md
| ... | ... | @@ -4,6 +4,7 @@ Use this page for decisions that change production canon. Newest entries go firs |
| 4 | 4 | |
| 5 | 5 | | Date | Area | Decision | Status | Affected pages | |
| 6 | 6 | | --- | --- | --- | --- | --- | |
| 7 | +| 2026-07-26 | Season 01 slate | Adopt the supplied A–Z titles and loglines as the complete candidate episode slate for Alphabet Adventures | Candidate | [Season 01 — Alphabet Adventures](/Season-01---Alphabet-Adventures) | |
|
| 7 | 8 | | 2026-07-26 | Season architecture | Evaluate 26 alphabet-season themes against visual variety and production yield; develop Alphabet Adventures, Animal, Tasty, Music, and Bible as the proposed first five | Candidate | [Seasons](/Seasons) | |
| 8 | 9 | | 2026-07-26 | Media finishing | Finalize all selected episode media in Palmier for now; keep SmartGallery as the review and DAM layer | Approved interim | [Visual Pipeline](/Visual-Pipeline), [Asset Review](/Asset-Review), [Workflow Registry](/Workflow-Registry) | |
| 9 | 10 | | 2026-07-26 | Initial production pipeline | Generate one approved Anima first frame per storyboard shot, animate it with local Wan 2.2 14B image-to-video, and generate music plus narration with Suno | Approved | [Visual Pipeline](/Visual-Pipeline), [Music and Voices](/Music-and-Voices), [Workflow Registry](/Workflow-Registry) | |
Season-01---Alphabet-Adventures.md
| ... | ... | @@ -1,44 +1,281 @@ |
| 1 | 1 | # Season 01 — Alphabet Adventures |
| 2 | 2 | |
| 3 | -**Status:** Candidate |
|
| 4 | -**Episode count:** 26 |
|
| 5 | -**Purpose:** Introduce Lumi, Pip, the lantern world, and the show’s musical story engine. |
|
| 6 | - |
|
| 7 | -## Season rule |
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| 8 | - |
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| 9 | -One featured letter per episode. The letter must become meaningful through a guest, |
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| 10 | -an action, and an emotional choice—not merely a list of words. |
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| 11 | - |
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| 12 | -## Episode ledger |
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| 13 | - |
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| 14 | -| Ep | Letter | Guest / anchor | Problem | Discovery | Status | |
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| 15 | -| ---: | :---: | --- | --- | --- | --- | |
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| 16 | -| 01 | A | TBD | TBD | TBD | Draft | |
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| 17 | -| 02 | B | TBD | TBD | TBD | Draft | |
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| 18 | -| 03 | C | TBD | TBD | TBD | Draft | |
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| 19 | -| 04 | D | TBD | TBD | TBD | Draft | |
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| 20 | -| 05 | E | TBD | TBD | TBD | Draft | |
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| 21 | -| 06 | F | TBD | TBD | TBD | Draft | |
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| 22 | -| 07 | G | TBD | TBD | TBD | Draft | |
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| 23 | -| 08 | H | TBD | TBD | TBD | Draft | |
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| 24 | -| 09 | I | TBD | TBD | TBD | Draft | |
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| 25 | -| 10 | J | TBD | TBD | TBD | Draft | |
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| 26 | -| 11 | K | TBD | TBD | TBD | Draft | |
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| 27 | -| 12 | L | TBD | TBD | TBD | Draft | |
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| 28 | -| 13 | M | TBD | TBD | TBD | Draft | |
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| 29 | -| 14 | N | TBD | TBD | TBD | Draft | |
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| 30 | -| 15 | O | TBD | TBD | TBD | Draft | |
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| 31 | -| 16 | P | TBD | TBD | TBD | Draft | |
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| 32 | -| 17 | Q | TBD | TBD | TBD | Draft | |
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| 33 | -| 18 | R | TBD | TBD | TBD | Draft | |
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| 34 | -| 19 | S | TBD | TBD | TBD | Draft | |
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| 35 | -| 20 | T | TBD | TBD | TBD | Draft | |
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| 36 | -| 21 | U | TBD | TBD | TBD | Draft | |
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| 37 | -| 22 | V | TBD | TBD | TBD | Draft | |
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| 38 | -| 23 | W | TBD | TBD | TBD | Draft | |
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| 39 | -| 24 | X | TBD | TBD | TBD | Draft | |
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| 40 | -| 25 | Y | TBD | TBD | TBD | Draft | |
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| 41 | -| 26 | Z | TBD | TBD | TBD | Draft | |
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| 42 | - |
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| 43 | -Create an episode page from the [Episode Template](/Episode-Template) once a row has a viable |
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| 44 | -guest/problem/discovery combination. |
|
| 3 | +**Status:** Candidate complete episode slate |
|
| 4 | +**Episode count:** 26 |
|
| 5 | +**Core cast:** Lumi and Pip |
|
| 6 | +**Primary world:** Lantern Meadow |
|
| 7 | + |
|
| 8 | +## Season promise |
|
| 9 | + |
|
| 10 | +Lumi and Pip meet one memorable alphabet guest per episode and help solve a |
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| 11 | +small, concrete problem through observation, cooperation, patience, or playful |
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| 12 | +action. Every story gives Anima a clear first-frame subject, Wan a visible motion |
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| 13 | +opportunity, and Suno a letter-driven musical and narration hook. |
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| 14 | + |
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| 15 | +## Episode list |
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| 16 | + |
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| 17 | +### 01 · A — The Apple and the Ant |
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| 18 | + |
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| 19 | +Lumi and Pip help **Ada the Ant** move a giant apple blocking the entrance to |
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| 20 | +her home. |
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| 21 | + |
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| 22 | +**Primary action:** Move an oversized apple |
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| 23 | +**Visual anchors:** Tiny ant, giant red apple, anthill entrance |
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| 24 | +**Status:** Candidate |
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| 25 | + |
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| 26 | +### 02 · B — The Blue Boat |
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| 27 | + |
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| 28 | +**Bea the Beaver’s** little blue boat needs a quick repair before it can return |
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| 29 | +to the brook. |
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| 30 | + |
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| 31 | +**Primary action:** Repair and relaunch a blue boat |
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| 32 | +**Visual anchors:** Beaver, bright blue boat, flowing brook |
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| 33 | +**Status:** Candidate |
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| 34 | + |
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| 35 | +### 03 · C — The Curving Clover Path |
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| 36 | + |
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| 37 | +**Cora the Caterpillar** gets lost among the clover and must follow a curved |
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| 38 | +path home. |
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| 39 | + |
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| 40 | +**Primary action:** Follow a curved path |
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| 41 | +**Visual anchors:** Caterpillar, oversized clover, curving trail |
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| 42 | +**Status:** Candidate |
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| 43 | + |
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| 44 | +### 04 · D — Daisy’s Rolling Drum |
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| 45 | + |
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| 46 | +**Daisy the Duck’s** drum rolls down Dandelion Hill, leading everyone on a |
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| 47 | +musical chase. |
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| 48 | + |
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| 49 | +**Primary action:** Chase a rolling drum |
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| 50 | +**Visual anchors:** Duck, round drum, dandelion-covered hill |
|
| 51 | +**Status:** Candidate |
|
| 52 | + |
|
| 53 | +### 05 · E — Ellie and the Echo |
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| 54 | + |
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| 55 | +**Ellie the Elephant** hears a mysterious voice inside a hollow and discovers |
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| 56 | +her own echo. |
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| 57 | + |
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| 58 | +**Primary action:** Call, listen, and discover an echo |
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| 59 | +**Visual anchors:** Elephant, resonant hollow, surprised reactions |
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| 60 | +**Status:** Candidate |
|
| 61 | + |
|
| 62 | +### 06 · F — Finn’s Flying Feather |
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| 63 | + |
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| 64 | +**Finn the Fox** follows his favorite feather as the wind carries it through a |
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| 65 | +field of flowers. |
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| 66 | + |
|
| 67 | +**Primary action:** Follow a feather in flight |
|
| 68 | +**Visual anchors:** Fox, floating feather, flower field |
|
| 69 | +**Status:** Candidate |
|
| 70 | + |
|
| 71 | +### 07 · G — The Garden Gate |
|
| 72 | + |
|
| 73 | +Lumi and Pip help **Gus the Goat** gently untangle a vine wrapped around the |
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| 74 | +garden gate. |
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| 75 | + |
|
| 76 | +**Primary action:** Untangle and guide a vine |
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| 77 | +**Visual anchors:** Goat, curling vine, wooden garden gate |
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| 78 | +**Status:** Candidate |
|
| 79 | + |
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| 80 | +### 08 · H — Hugo’s Hopping Hat |
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| 81 | + |
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| 82 | +**Hugo the Hedgehog** tries to catch his hat as it repeatedly bounces away in |
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| 83 | +the wind. |
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| 84 | + |
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| 85 | +**Primary action:** Catch a bouncing hat |
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| 86 | +**Visual anchors:** Hedgehog, distinctive hat, windy meadow |
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| 87 | +**Status:** Candidate |
|
| 88 | + |
|
| 89 | +### 09 · I — Izzy and the Iris |
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| 90 | + |
|
| 91 | +**Izzy the Inchworm** takes one tiny step at a time to reach the top of a tall |
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| 92 | +iris. |
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| 93 | + |
|
| 94 | +**Primary action:** Climb one careful step at a time |
|
| 95 | +**Visual anchors:** Tiny inchworm, towering iris, changing height |
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| 96 | +**Status:** Candidate |
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| 97 | + |
|
| 98 | +### 10 · J — Juno’s Jingle Jar |
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| 99 | + |
|
| 100 | +**Juno the Jay** follows the sound of jingling bells to find a jar hidden in the |
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| 101 | +grove. |
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| 102 | + |
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| 103 | +**Primary action:** Follow a sound clue |
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| 104 | +**Visual anchors:** Blue jay, glass jar, jingling bells, leafy grove |
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| 105 | +**Status:** Candidate |
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| 106 | + |
|
| 107 | +### 11 · K — Kiki’s Kite |
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| 108 | + |
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| 109 | +**Kiki the Kitten** needs help freeing her bright yellow kite from a low tree |
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| 110 | +branch. |
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| 111 | + |
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| 112 | +**Primary action:** Free a snagged kite |
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| 113 | +**Visual anchors:** Kitten, yellow kite, low branch, trailing string |
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| 114 | +**Status:** Candidate |
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| 115 | + |
|
| 116 | +### 12 · L — Lulu’s Large Leaf |
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| 117 | + |
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| 118 | +**Lulu the Ladybug** searches for a large leaf that can shelter her from the |
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| 119 | +rain. |
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| 120 | + |
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| 121 | +**Primary action:** Search for and shelter beneath a leaf |
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| 122 | +**Visual anchors:** Ladybug, oversized leaf, sparkling rain |
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| 123 | +**Status:** Candidate |
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| 124 | + |
|
| 125 | +### 13 · M — Milo’s Moon Map |
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| 126 | + |
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| 127 | +**Milo the Mole** follows a simple map across the meadow to find a flower that |
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| 128 | +blooms by moonlight. |
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| 129 | + |
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| 130 | +**Primary action:** Read and follow a map |
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| 131 | +**Visual anchors:** Mole, picture map, moonlit meadow, night-blooming flower |
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| 132 | +**Status:** Candidate |
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| 133 | + |
|
| 134 | +### 14 · N — Nora’s Nest |
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| 135 | + |
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| 136 | +**Nora the Nightingale** gathers scattered twigs and feathers to rebuild her |
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| 137 | +windblown nest. |
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| 138 | + |
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| 139 | +**Primary action:** Gather and rebuild |
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| 140 | +**Visual anchors:** Nightingale, scattered nesting materials, swaying tree |
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| 141 | +**Status:** Candidate |
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| 142 | + |
|
| 143 | +### 15 · O — Olive’s Orange |
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| 144 | + |
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| 145 | +**Olive the Otter** tries to stop a runaway orange rolling around a hollow log. |
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| 146 | + |
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| 147 | +**Primary action:** Intercept a rolling orange |
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| 148 | +**Visual anchors:** Otter, vivid orange, hollow log |
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| 149 | +**Status:** Candidate |
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| 150 | + |
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| 151 | +### 16 · P — Penny’s Puddle Parade |
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| 152 | + |
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| 153 | +A large puddle blocks **Penny the Piglet’s** parade, so the friends find a new |
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| 154 | +route. |
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| 155 | + |
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| 156 | +**Primary action:** Reroute a parade |
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| 157 | +**Visual anchors:** Piglet, reflective puddle, tiny parade decorations |
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| 158 | +**Status:** Candidate |
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| 159 | + |
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| 160 | +### 17 · Q — Quinn’s Quiet Quilt |
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| 161 | + |
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| 162 | +**Quinn the Quail** must secure a fluttering quilt without waking a sleeping |
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| 163 | +baby bird. |
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| 164 | + |
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| 165 | +**Primary action:** Quietly catch and secure a quilt |
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| 166 | +**Visual anchors:** Quail, patterned quilt, sleeping chick, gentle wind |
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| 167 | +**Status:** Candidate |
|
| 168 | + |
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| 169 | +### 18 · R — Rosie’s Red Ribbon |
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| 170 | + |
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| 171 | +**Rosie the Rabbit** follows a long red ribbon through the garden to locate her |
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| 172 | +missing basket. |
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| 173 | + |
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| 174 | +**Primary action:** Follow a ribbon trail |
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| 175 | +**Visual anchors:** Rabbit, long red ribbon, garden, hidden basket |
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| 176 | +**Status:** Candidate |
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| 177 | + |
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| 178 | +### 19 · S — Sammy’s Silver Stream |
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| 179 | + |
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| 180 | +**Sammy the Snail** slowly crosses a winding stream with help from carefully |
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| 181 | +placed stepping stones. |
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| 182 | + |
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| 183 | +**Primary action:** Place stones and cross carefully |
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| 184 | +**Visual anchors:** Snail, silver stream, stepping stones |
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| 185 | +**Status:** Candidate |
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| 186 | + |
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| 187 | +### 20 · T — Toby’s Tiny Train |
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| 188 | + |
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| 189 | +**Toby the Turtle** rearranges his wooden train track so the tiny train can |
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| 190 | +climb a hill. |
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| 191 | + |
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| 192 | +**Primary action:** Rebuild a track |
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| 193 | +**Visual anchors:** Turtle, wooden train, modular track, small hill |
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| 194 | +**Status:** Candidate |
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| 195 | + |
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| 196 | +### 21 · U — Uma’s Upside-Down Umbrella |
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| 197 | + |
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| 198 | +**Uma the Owl** waits for the wind to settle before fixing her umbrella, which |
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| 199 | +has turned inside out. |
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| 200 | + |
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| 201 | +**Primary action:** Wait, then repair an inverted umbrella |
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| 202 | +**Visual anchors:** Owl, upside-down umbrella, gusting wind |
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| 203 | +**Status:** Candidate |
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| 204 | + |
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| 205 | +### 22 · V — Violet’s Vine |
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| 206 | + |
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| 207 | +**Violet the Vole** guides an overgrown vine onto a wooden frame and clears the |
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| 208 | +garden path. |
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| 209 | + |
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| 210 | +**Primary action:** Train a vine onto a frame |
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| 211 | +**Visual anchors:** Vole, overgrown vine, wooden trellis, cleared path |
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| 212 | +**Status:** Candidate |
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| 213 | + |
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| 214 | +### 23 · W — Wally’s Windy Wagon |
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| 215 | + |
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| 216 | +Lumi and Pip help **Wally the Weasel** safely redirect a wagon rolling downhill |
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| 217 | +in the wind. |
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| 218 | + |
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| 219 | +**Primary action:** Redirect a moving wagon |
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| 220 | +**Visual anchors:** Weasel, wooden wagon, windy downhill path |
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| 221 | +**Status:** Candidate |
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| 222 | + |
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| 223 | +### 24 · X — The X Beside the Box |
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| 224 | + |
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| 225 | +**Max the Fox** follows a simple picture map and discovers two crossed sticks |
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| 226 | +beside a hidden box. |
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| 227 | + |
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| 228 | +**Primary action:** Read an X-shaped clue and find a box |
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| 229 | +**Visual anchors:** Fox, picture map, crossed sticks, hidden box |
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| 230 | +**Continuity note:** Max must be visually distinct from Finn the Fox in Episode 06. |
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| 231 | +**Status:** Candidate |
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| 232 | + |
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| 233 | +### 25 · Y — Yara’s Yellow Yarn |
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| 234 | + |
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| 235 | +**Yara the Yak** follows a trail of yellow yarn across the meadow and winds it |
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| 236 | +back into a ball. |
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| 237 | + |
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| 238 | +**Primary action:** Follow and rewind yarn |
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| 239 | +**Visual anchors:** Yak, bright yellow yarn trail, growing yarn ball |
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| 240 | +**Status:** Candidate |
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| 241 | + |
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| 242 | +### 26 · Z — Ziggy’s Zigzag Home |
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| 243 | + |
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| 244 | +**Ziggy the Zebra** follows a trail of zigzag markers and familiar objects from |
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| 245 | +earlier adventures to find his way home. |
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| 246 | + |
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| 247 | +**Primary action:** Follow zigzag markers and recognize season callbacks |
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| 248 | +**Visual anchors:** Zebra, zigzag trail, selected objects from Episodes 01–25 |
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| 249 | +**Continuity note:** Callback objects must use their approved earlier designs. |
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| 250 | +**Status:** Candidate |
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| 251 | + |
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| 252 | +## Production overview |
|
| 253 | + |
|
| 254 | +| Episode range | Production emphasis | |
|
| 255 | +| --- | --- | |
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| 256 | +| A–F | Establish the world, scale play, wind, sound, and pursuit | |
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| 257 | +| G–L | Gardens, navigation, climbing, listening, shelter, and prop interaction | |
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| 258 | +| M–R | Moonlight, rebuilding, rolling objects, routes, quiet action, and trails | |
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| 259 | +| S–Z | Construction, patience, controlled movement, maps, and season callbacks | |
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| 260 | + |
|
| 261 | +## Recurring continuity requirements |
|
| 262 | + |
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| 263 | +* Lumi and Pip remain the visual and emotional anchors even when a guest drives |
|
| 264 | + the episode problem. |
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| 265 | +* Lantern Meadow needs a location map so the brook, Dandelion Hill, gardens, |
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| 266 | + grove, stream, and paths feel like parts of one world. |
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| 267 | +* Finn and Max are both foxes; their silhouette, palette, wardrobe or signature |
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| 268 | + object, and movement language must be clearly different. |
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| 269 | +* Episode 26 requires an approved callback-object list before storyboarding. |
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| 270 | +* Guest designs should preserve the letter connection without relying on |
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| 271 | + written labels in the frame. |
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| 272 | + |
|
| 273 | +## Next gate |
|
| 274 | + |
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| 275 | +Build an A–Z season contact board with one guest silhouette, palette, location |
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| 276 | +anchor, hero prop, and primary motion for each episode. Then select a simple, |
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| 277 | +average, and difficult episode for full Anima → Wan → Suno → Palmier pipeline |
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| 278 | +tests. |
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| 279 | + |
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| 280 | +Create individual episode pages from the [Episode Template](/Episode-Template) |
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| 281 | +as each story enters development. |